Welcome to ShnapennWorlds!
This page is a repository of my learning projects in game developement!
Check below for a quick overview of my creative career.
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Links to some other projects hosted elsewhere:
These collaborative projects are hosted on my colleagues' pages. For my own present and future learning projects, check the column on the right.
Wind Digger is a narrative platformer developped with Jordan Funk, with the help of three artists: Eli Galvez (3D), Frank Castel (illustrations) and Annie Huylenbroeck (music). It was the crowning achievement of our Game Development studies and was receive with unanimous praise from our teachers and classmates.
I was responsible for lead game design, world and narrative design, production, lighting and some 2D sprites. Jordan was responsible for programming, assembly, design and some 2D sprites as well.
The Death of Me is an adventure horror game about suicide and self-esteem, also created with Jordan Funk, as well as Nicholas and Anthony Campoli. I was responsible for high-level game design, complete narrative design and some 2D sprites. DoM was presented at the GDWC 2019, while we were still in school.
The Herd is a prototype for one of our early classes at Dawson, created with Jordan Funk and Nicholas Campoli.
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I'm a 38-years-old artist and social worker with a varied professional background. I have a college degree in creative writing, a university degree in art and design (comics), a professional degree in business startup and sales, as well as a college degree in Independent Video Game Design.
Click here to view my LinkedIn profile.
You can also click here to view my game review website.
I aim to enrich people and communities through games and art.
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Thank you for your interest and I hope your visit on this page will bring you something positive.
JL A @ShnapennWorlds
Last updated: September 10, 2020
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